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Originally Posted by johnma TyranO Had correct me about the name spoof which result faultly ban users who have no warden on. But I do see many people result banned by using dropBnet, it's not because we are stupid or whatever, there must be some other factors.
I'm thinking if it is due to static IP address. I only uses dropBnet when game was started, but maybe once I'm in lobby, where I'm waiting for the game starts, My warden send my IP address to blizzard's server for continuity test, and this is not an individual check but a cross reference check between all player in the custom game, and it is not rely on the account name, but depends on their IP address.
It is so that some people avoided the cd-ban because they got dynamic IP address from their ISP, and continue happily hacking on Bnet (yea...I'm jealous, coz I c there's at least one hacker In every single game I play nowed where I'm not any more...)
Before I spend another $10 with some sort of software that can hide or alter my IP to c if this works. Maybe if anyone here who are genius in Networking and game programming have some more reasonable idea about how blizzards detect SOME people's dropBnet ? |
I am not sure I see what you are trying to say here but you do have alot of imagination.
You can run DropBnet in the lobby and won't be disconnected from the game. Players in the lobby do not "check your IP and send it to warden". Bnet knows your ip as soon as you log in. Again, if you drop bnet, it's just like you left battle.net or got disconnected, you will not be scanned during that time.
Also, the dynamic IP argument makes no sense. A dynamic IP does not change every 5 minutes! It changes if you disconnect your ethernet cable from your router or ipconfig /release in cmd. Else it will stay the same.
As for Warden using players to see if another player is connected to a game but not connected to Battle.net, that just sounds too unrealistic.
Warden currently does not do such a thing. It just scans offsets in memory.