History of WoW- Humans

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    History of WoW- Humans

    Humans in Warcraft are a resilient species native to the Eastern Kingdoms, where they founded seven kingdoms that banded together in the Second War. Since the Third War, the<st1> kingdom</st1> of <st1>Stormwind</st1> has led humanity, and is a powerful member of the <st1:place w:st="on"><st1:city w:st="on">Alliance</st1:city></st1:place>.
    <o:p></o:p>
    Introduction <o:p></o:p>

    Humans are among the youngest races on Azeroth, but they make up for it by being the most populous. With life spans generally shorter than the other races, humans strive all the harder to achieve great heights in empire building, exploration and magical study. This aggressive and inquisitive nature leads the human nations to become active and influential in the world. Such was the case prior to the orcs’ original invasion through the Dark Portal. Human kingdoms suffered greatly in the three wars against the orcs and demonic hordes. Many, many humans fell in the Third War, leaving behind battered yet unbowed survivors of the Alliance Expedition under the command of the sorceress Jaina Proudmoore. This group settled on the wild continent of Kalimdor. The humans on the eastern continents were not so fortunate. Lordaeron is decimated, a wasteland now little more than a battlefield for forest trolls, the Scourge, Forsaken, ogres and other creatures. The few humans who remain in Lordaeron are ragged and weary, struggling constantly to keep their small settlements free of the villainy that boils around them. Stormwind, the first to feel the orcs’ rage, fares better and is the most powerful human nation remaining. Still, Stormwind is far from safe, and enemies advance on all sides. Humans value virtue, honor and courage, though like all races they also pursue power and wealth.

    Humans have spent generations battling dark forces and have lost some of their greatest kingdoms to them. This loss embitters humans, and they have a warlike view of diplomacy — swing first, ask questions later. Aided by belief in the Holy Light, humans have fought the hardest and endured the most during the wars against the Horde and the Burning Legion. Despite all their tragedies, humans remain hardy and brave — thoroughly committed to building strong societies, reinforcing their kingdoms and reclaiming their nations. Years of war have tempered human resolve, and they are more hardened and determined than ever before.
    <o:p></o:p>
    History <o:p></o:p>

    Humans at the dawn of history<o:p></o:p>

    The earliest humans (then known as the "azotha") were apparently a cousin offshoot of dwarves. Some modern human females, have retained the ability to turn their flesh to stone or steel like the dwarves due to what they believe to be an ancient connection to the Titan forger Khaz'Goroth. When Rhonin was captured and magically scanned to discover what manner of creature he is, the sorcerer examining him finds that he is biologically closest to the Earthen.

    Before the Great Sundering, the Azotha were a primitive nomadic race. They were nearly as savage as their foes among the Trolls, and both groups wandered the land battling each other while trying to plant the seeds of their cultures. The humans were nomadic hunter-gatherers and divided into many tribes. The Sundering nearly wiped out the humans, who eked out sustenance from the ashes of the aftermath of the destruction.

    Humans joined the forefront of Azerothian history during the Troll Wars. With the help of the high elves, humans learned magic and waged a bitter war against the Trolls that once spanned the entire length of the Eastern Kingdoms and were a dire threat. Eventually humanity proved superior to the Trolls, and they built the nation of Strom, and later the empire of Arathor. This empire gradually expanded and splintered into seven separate, sometimes warring empires, for over 1200 years until the creation of the <st1:place w:st="on"><st1:city w:st="on">Alliance</st1:city></st1:place>.
    <o:p></o:p>
    Recent history<o:p></o:p>

    With the recent invasion of the Burning Legion - which left the northern kingdom of Lordaeron in ruins - Stormwind now stands as the last bastion of human civilization. Following the heroic examples of the legendary Sir Lothar and King Llane, the defenders of Stormwind are considered to be among the fiercest warriors in the land. They stand resolute in their charge to maintain the honor and might of humanity in an ever-darkening world.

    Immediately after the events of the Third War, Azerothian Humanity was on the ropes, and the race's future was somewhat in question. Humans have perhaps suffered the most out of all the races of Azeroth, having endured a bloody, genocidal invasion by the Demon-corrupted orcs and losing almost all their northern population to the Plague. Out of the millions that once populated the Eastern Kingdoms in many splendid and wonderful cities, only hundreds of thousands still live. Despite this, in recent years the Humans have devoted themselves to struggling back from the brink of racial extinction. Human lands are gradually being repopulated, and the Humans have been able to consistently maintain strong garrisons for their cities as well. The Humans' primary threat is now probably the Forsaken who are continuing their attempts to expand south from Tirisfal into Arathi, although the Human presence in the region remains strong, causing the Hillsbrad area to be one of Azeroth's major battlefields.

    Despite all this, humans continue to be vigilant, and - perhaps as a result of their struggles - they have banded closer together and with the <st1:place w:st="on"><st1:city w:st="on">Alliance</st1:city></st1:place> as a whole.

    Today, the Child King Anduin Wrynn oversees Stormwind, under the watch of the council of Nobles and the Regent Lady Katrana Prestor. While the Empire of Stormwind has lost much of its glory, it still retains some ties with the cities of Darkshire, Lakeshire, Goldshire, Southshore and to a lesser extent, <st1:place w:st="on"><st1>Menethil</st1><st1> Harbor</st1></st1:place>. Those cities fall under the protection and leadership of Stormwind, but they also have their own local military forces and independent democratic election.
    <o:p></o:p>
    Theramore Isle is an independent nation that keeps close ties with Stormwind and is under the watchful leadership of the young mage Jaina Proudmoore, formerly of Kul Tiras. Kul Tiras itself, while still a member of the <st1:place w:st="on"><st1:city w:st="on">Alliance</st1:city></st1:place>, is an independent nation under the rule of Tandred Proudmoore, Jaina's brother and the son of the hero from the Second War Daelin Proudmoore. The city-state of Dalaran, with its powerful mages, still retains some control over Hillsbrad and<st1:place w:st="on"><st1> Silverpine</st1><st1> Fores</st1>t</st1:place>. In addition, there is an independent human enclave in the Arathi Highlands, the remnants of the <st1:place w:st="on"><st1>Kingdo</st1>m of<st1> Stromgarde</st1></st1:place>. It is rumored the once-allied empire of Gilneas is still flourishing and populated with humans - but no word has been heard of them for years. <o:p></o:p>

    Human nations<o:p></o:p>

    Humanity has generally been controlled by seven powerful kingdoms, each with their own sphere of influence. All seven city-states were descended from the ancient nation of Arathor. Recently, however, a series of devastating wars have plagued humanity, resulting in the end of several kingdoms and the creation of a new one, Theramore, the only human state in Kalimdor. Playable humans are from Stormwind. Kul Tiras and Gilneas cannot yet be visited in World of Warcraft.

    After the end of the Third War, <st1:place w:st="on"><st1:city w:st="on">Alliance</st1:city></st1:place> forces under Jaina Proudmoore sailed to southern Kalimdor. They founded a stronghold called Theramore, a small, walled city on a rocky isle east of Dustwallow Marsh. Theramore Isle and the nearby mainland fall under human control and border Durotar, the orcs’ new homeland, to the north. Humans and orcs maintain a tentative peace along their borders, but clashes are common. Since most of the mighty human warriors and mages lost their lives during the war against the Burning Legion, only a handful of veteran mages and paladins remain in Theramore. While Ironforge dwarves and some high elves also occupy the small island city, humans hold the seats of greatest power. Goblin vendors and traders are a common sight in and around the rocky isle.
    <o:p></o:p>
    In the east, Lordaeron still boasts several human settlements, but it is nowhere near the towering symbol of humanity’s might that it once was. Hillsbrad and Kul Tiras are still mostly under human control, and a few settlements hold out in<st1> Silverpine</st1><st1> Forest</st1> and the <st1:place w:st="on"><st1>Alterac</st1><st1> Mountains</st1></st1:place>.



    Stormwind, in the southern continent of Azeroth, suffered in the First and Second Wars but remained relatively untouched in the Third. Much of the land regrows from the ashes of the past, and the city of <st1:place w:st="on"><st1:city w:st="on">Stormwind</st1:city></st1:place> is rebuilt and stands grander than before. Though the Scourge did not make itself felt in Stormwind, the small kingdom faces its own enemies, both from without and within. Nevertheless, Stormwind is humanity’s strongest nation and a symbol of reclamation and renewal. <o:p></o:p>

    Appearance<o:p></o:p>


    Humans come from many backgrounds and show the greatest physical variety among all the races. Humans’ skin ranges from dark to light and may have tones of other colors. Their eyes are blue, brown, green, gray or hazel. Human hair is brown, black, blond or red. Men often grow short beards and women wear their hair long. Humans average 6 feet in height and weigh about 180 pounds, with men noticeably taller and heavier than women.
    <o:p></o:p>
    The physique of humans is more muscular and sturdy than of an elves, but much more slender than that of dwarves. The color and hue of human skin is varied, ranging from a fair pink to tanned to a very dark brown. Hair becomes grey or white with sickness or age. A human's eyes have been known to glow like those of the naturally magical elves if he or she is wielding powerful magic. <o:p></o:p>

    Culture<o:p></o:p>


    Humans seem to be a naturally proud and ambitious race. The humans of Azeroth have a very strong sense of triumphalism, and can be highly arrogant and overly zealous. Humans can be very noble and altruistic, but also tend towards more vainglorious qualities. These qualities have led to human society producing some of the most heroic and villainous figures in recent history.
    <o:p></o:p>
    Most humans take comfort in having an orderly society, and humans prefer to live in villages, towns and cities. Few humans understand the reverence of nature the night elves and tauren possess, and the most rural or rugged lifestyle a human has is that of a farmer, bandit or soldier. Human cities are extremely large and are brimming with life, and every kind of activity happens during the day. Outside city walls, in the countryside, the human peasantry provides basic resources to the rest of the kingdom; the peasant farms, mines, and chops wood each day and then returns to his cottage after a long day of work. In the city, merchants trade goods while craftsmen practice and perform their trades while businessmen provide services. At the top of the social hierarchy are the nobility, who sit within their castles, making important political decisions on how the kingdom should be run. <o:p></o:p>

    Despite the desire for order that generally exists among humans, some groups do deviate from this cultural trait, and possess no loyalties towards their established political leaders. This is especially true in times of uncertainty for humans. Before the Third War there were humans in the northern lands of Lordaeron that were swayed into joining the Cult of the Damned. Banditry and sea piracy amongst humans has been on the rise recently.
    <o:p></o:p>
    Humans have a relatively short lifespan, less than the majority of the other races on Azeroth. They are old at about 55 years of age, at 70 years they are venerable, with a maximum age between 72-110 years.. Because of this, humanity strives to make the most out of what it has, and to build legacies. This has led to the formation of different nations and orders across many lands, and to the forging of alliances not only between each other, but with other races, and seeking to do whatever is necessary to protect and secure their nations so future generations can live peacefully and safely. The human state of Theramore is the leader of the <st1:place w:st="on"><st1:city w:st="on">Alliance</st1:city></st1:place>. Formerly it was the <st1:place w:st="on"><st1>kingdom</st1> of <st1>Lordaeron</st1></st1:place>, until its destruction at the hands of the Undead Scourge. Stormwind is the largest remaining bastion of human population and strength in Azeroth.
    <o:p></o:p>
    Humans are filled with unchecked passion and ambition. Their desire for power and knowledge has allowed for some of the greatest mages to be human. The deep inner fire and emotions that brew within them have allowed many humans to master The Holy Light in ways unimaginable, leading the humans to establish The Knights of the Silver Hand as well as perhaps the most pious orders ever seen on Azeroth. The loyalty humans are capable of produces well-trained soldiers and mercenaries that will easily stay and fight for their kingdoms and their leaders' causes, no matter how dire the situation may be. <o:p></o:p>

    Relations<o:p></o:p>


    Humans began the <st1:place w:st="on"><st1:city w:st="on">Alliance</st1:city></st1:place> and it could not exist without them. Humans and orcs joined forces to face the Burning Legion several years ago, but old habits returned once they dispatched the demonic threat. Although the <st1:place w:st="on"><st1:city w:st="on">Alliance</st1:city></st1:place> and Horde leaders bear a healthy respect for each another, old racial hatreds stir within the hearts of their troops. Humans also look upon tauren with suspicion, due to the ties tauren have established with orcs.

    Humans and dwarves have long enjoyed a good relationship, a bond only strengthened since the dwarves’ latest discoveries have energized their archaeological efforts. Elves are a source of mystery and frustration — especially the exotic night elves. Humans dislike and distrust jungle trolls and, to an even greater extent, Forsaken. <o:p></o:p>

    Faith<o:p></o:p>


    Humans follow the Holy Light. This faith galvanizes them and gives them purpose and focus. Cathedrals and churches stand in their cities, and their priests preside over followers, heal the wounded, soothe the weary and smite the evil. Humans have an order of holy warriors, paladins, who follow the Holy Light and crush evil and chaotic beings in its name. Paladins are wholly committed to defending the human nations. <o:p></o:p>

    Languages<o:p></o:p>


    Humans speak Common. They know many other languages as they deal with many different creatures. <o:p></o:p>

    Magic and technology<o:p></o:p>


    Humans can practice arcane magic and divine magic, their mastery of these arts are rivaled on Azeroth perhaps only by the high elves, blood elves, and the draenei. These magics are used to heal and create in times of peace, and to harm and destroy in times of war.
    <o:p></o:p>
    Humans have a relatively good understanding of science and technology. However, this understanding does not come close to that of their dwarven and gnomish allies. The efforts of human engineers are laughable when compared to those of the dwarves' and gnomes'. These races have provided their advanced artillery, metalworking, and engineering skills to the <st1:place w:st="on"><st1:city w:st="on">Alliance</st1:city></st1:place> during times of war. These are considerable benefits, including the creation and operation of powered siege engines and flying machines. The Deeprun Tram is a gnome-built mechanical wonder that serves as a speedy underground transportation device between Ironforge and Stormwind.
    <o:p></o:p>
    Humans have a great deal of respect for both the dwarves and gnomes for these accomplishments, and are eternally grateful for their contributions to the <st1:place w:st="on"><st1:city w:st="on">Alliance</st1:city></st1:place>. Humans, for the most part, do not seem to be particularly aware of nor concerned about the harms the advancement of civilization and technology (as well as the use of arcane magic) may bring upon nature and the world. However, humans respect the night elves and their desire to preserve their sacred forests and lands in Kalimdor.
    <o:p></o:p>
    Human architecture is less pleasing to the eye than elven architecture, utilizing straight angles and simple materials such as wood, stone and mortar. However, human structures are much more resistant to damage than elven or Horde structures. Human structures are not nearly as strong as dwarven structures or as advanced as gnomish architecture, but they are much easier to build, and human forts and towns can be built relatively quickly. <o:p></o:p>

    Warfare<o:p></o:p>


    The armies of the human alliance are a force to be reckoned with. Well-trained footmen march to battle in plate armor with kite shields and broadswords, while courageous knights covered in heavy plate mail ride headlong into battle atop of their powerful equine steeds, wielding mighty lances. Behind the humans come their allies; cunning elven archers and dwarven riflemen provide ranged support, human and gnomish (and in the past, high elven) mages blast their enemies with magic and priests use their divine magic to heal and aid wounded allies. Perhaps the most fearsome foe to evil and the enemies of humankind on the battlefield are the mighty paladins, considered by many to be the champions of the human alliance. These fearsome knights bring justice to their enemies and aid to their allies with a combination of healing and aura magics and mastery with giant warhammers.
    <o:p></o:p>
    Human bases are very difficult to penetrate. The walls of their strongholds are tall and tough, and from their watchtowers they can see enemies approach from far away, attacking them with cannons and archers while they advance. <o:p></o:p>

    Information from Main Page - WoWWiki - Your guide to the World of Warcraft, compiled for WoW Hacks, Cheats, Bots by Volund
    Last edited by Volund; 02-07-2008 at 11:21 PM.

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